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gold
·인용수 1
·2025
Markov Chain Monte Carlo-Guided Compact 3D Gaussian Splatting for Relightable Rendering
Yoonsung Jung, Q Youn Hong
초록

We present a novel framework that enhances 3D Gaussian Splatting (3DGS) with improved computational efficiency and relighting capabilities through probabilistic optimization. While 3DGS enables real-time, high-quality scene reconstruction and rendering, it remains limited to static lighting environments and suffers from redundancy due to millions of Gaussians. To address these limitations, we introduce a Markov Chain Monte Carlo (MCMC)-based approach that adaptively prunes redundant Gaussians while preserving critical details. Our contributions include MCMC-based adaptive thresholding, surface normal learning for realistic shading under dynamic lighting, and gradient-guided light sampling via the Metropolis-Adjusted Langevin Algorithm (MALA). Experimental results demonstrate that our proposed method achieves significant memory reduction and faster convergence, enabling real-time relighting with fewer Gaussian primitives.

키워드
GaussianProbabilistic logicRendering (computer graphics)Importance samplingMarkov chain Monte CarloMarkov chainRedundancy (engineering)Monte Carlo method
타입
article
IF / 인용수
- / 1
게재 연도
2025

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