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인용수 18
·2021
Optimizing Energy Consumption of Mobile Games
Yonghun Choi, Seonghoon Park, Seunghyeok Jeon, Rhan Ha, Hojung Cha
IF 9.2IEEE Transactions on Mobile Computing
초록

Games are energy-intensive applications on mobile devices. Optimizing the energy efficiency of games is hence critical for battery-limited mobile devices. Although the advent of energy-aware scheduling (EAS) integrated in recent devices has provided opportunities for improved energy management, the framework is not specifically tuned for game applications. In this paper, we aim to improve the energy efficiency of game applications running on EAS-enabled mobile devices. To this end, we first analyze the functional characteristics of games, and investigate the source of the energy inefficiency. We then propose a scheme, called System-level Energy-optimization for Game Applications (SEGA), to improve the energy efficiency of games. SEGA governs CPU and GPU power consumption in a tightly coupled manner by employing three key techniques: (1) Lsync-aware GPU DVFS governor, (2) adaptive capacity clamping, and (3) on-demand touch boosting. We implemented SEGA on the latest Android-based smartphones. The evaluation results for 23 popular games showed that SEGA reduced the energy consumption of the Google Pixel 2 XL and Samsung Galaxy S9 Plus smartphones, at the device level, by 6.1–22.3 and 4.0–11.7 percent, respectively, with a quality of service (QoS) degradation of 1.1 and 0.5 percent, on average.

키워드
Computer scienceEnergy consumptionEfficient energy useMobile deviceInefficiencyAndroid (operating system)Quality of serviceEmbedded systemReal-time computingDistributed computing
타입
article
IF / 인용수
9.2 / 18
게재 연도
2021