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인용수 23
·2014
HART: A Hybrid Architecture for Ray Tracing Animated Scenes
Jae‐Ho Nah, Jinwoo Kim, Junho Park, Won‐Jong Lee, Jeong‐Soo Park, Seokyoon Jung, Woo-Chan Park, Dinesh Manocha, Tack‐Don Han
IF 6.5IEEE Transactions on Visualization and Computer Graphics
초록

We present a hybrid architecture, inspired by asynchronous BVH construction [1], for ray tracing animated scenes. Our hybrid architecture utilizes heterogeneous hardware resources: dedicated ray-tracing hardware for BVH updates and ray traversal and a CPU for BVH reconstruction. We also present a traversal scheme using a primitive's axis-aligned bounding box (PrimAABB). This scheme reduces ray-primitive intersection tests by reusing existing BVH traversal units and the primAABB data for tree updates; it enables the use of shallow trees to reduce tree build times, tree sizes, and bus bandwidth requirements. Furthermore, we present a cache scheme that exploits consecutive memory access by reusing data in an L1 cache block. We perform cycle-accurate simulations to verify our architecture, and the simulation results indicate that the proposed architecture can achieve real-time Whitted ray tracing animated scenes at 1,920 × 1,200 resolution. This result comes from our high-performance hardware architecture and minimized resource requirements for tree updates.

키워드
Computer scienceTree traversalRay tracing (physics)CacheParallel computingData structureTree (set theory)Computer architectureComputer hardwareComputer graphics (images)
타입
article
IF / 인용수
6.5 / 23
게재 연도
2014