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인용수 69
·2014
RayCore
Jae‐Ho Nah, Hyuck-Joo Kwon, Dongseok Kim, Cheol-Ho Jeong, Jin‐Hong Park, Tack‐Don Han, Dinesh Manocha, Woo-Chan Park
IF 9.5ACM Transactions on Graphics
초록

We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by performing real-time Whitted ray tracing. RayCore consists of two major components: ray-tracing units (RTUs) based on a unified traversal and intersection pipeline and a tree-building unit (TBU) for dynamic scenes. The overall RayCore architecture offers considerable benefits in terms of die area, memory access, and power consumption. We have evaluated our architecture based on FPGA and ASIC evaluations and demonstrate its performance on different benchmarks. According to the results, our architecture demonstrates high performance per unit area and unit energy, making it highly suitable for use in mobile devices.

키워드
Computer scienceRendering (computer graphics)ArchitectureField-programmable gate arrayMobile deviceRay tracing (physics)Embedded systemTracingPower consumptionComputer hardware
타입
article
IF / 인용수
9.5 / 69
게재 연도
2014