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인용수 9
·2022
패션 브랜드 메타버스 플래그십 스토어 사례연구
Woo Bin Kim, Hee Jin Hur, Ho Jung Choo
Journal of the Korean Society of Clothing and Textiles
초록

Metaverse is a digitally generated world beyond the physical realm; many fashion brands are launching virtual stores in Metaverse. This study explores the cases of flagship stores of fashion brands in Metaverse to understand the peculiarity of Metaverse retailing. This study selected four flagship stores of fashion brands launched on ZEPETO, the largest Metaverse platform in Korea. The characteristics of Metaverse retailing used for case analysis were store (store credibility, servicescape, ease of use), product (content, demos, incentives), social factor (store personnel, store customers), and entertainment (events, games, free gifts). The results illustrate that a transaction system linked to reality could not be established due to technical limitations; it was difficult to obtain specific product information, such as the color, size, and fabric. However, all four fashion brands overwhelmed the traditional retail channels in terms of providing various spatial experiences by operating their virtual stores in global cities related to the heritage and identity of each brand. Furthermore, fashion brands can convey a sense of deviation and fantasy to consumers by delivering unique entertainment activities in Metaverse that they cannot easily provide in real life.

*본 초록은 AI를 통해 원문을 번역한 내용입니다. 정확한 내용은 하기 원문에서 확인해주세요.

키워드
MetaverseEntertainmentAdvertisingProduct (mathematics)FantasyComputer scienceIncentiveCredibilityMarketingBusiness
타입
Article
IF / 인용수
- / 9
게재 연도
2022