The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People with Visual Impairment in Virtual Reality Wayfinding
International Journal of Human-Computer Interaction, 2024
2
Visual Attention and Pulmonary VR Training System for Children with Attention Deficit Hyperactivity Disorder
IEEE Access, 2024
3
Virtual Reality Multimodal Stabilization Intervention for Covid-19 Trauma Treatment
Dai, R., Kim, J., Han, S., Kim, J., Kim, S., Kim, B., Kim, K.
2024
4
Projection Mapping Method Using Projector-LiDAR (light detection and ranging) Calibration
Yoon, D., Kim, J., Jo, J., Kim, K.
2023
5
VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR Tracker
Han, S., Yoon, P., Ha, M., Kim, K.
2022
6
A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games
Park, S., Aan, H., Jo, J., Kim, H., Han, S., Kim, J., Yoon, P., Kim, K.
2021
7
Daily life Log Recognition based on Automatic Features for Health care Physical Exercise via IMU
Tahir, S.B., Jalal, A., Kim, K.
2021
8
How to Solve Clinical Challenges in Mood Disorders; Machine Learning Approaches Using Electrophysiological Markers
Song, Y. W., Lee, H. S., Kim, S., Kim, K., Kim, B., and Kim, J. S.
Clinical Psychopharmacology and Neuroscience, 2024
9
A Multiplayer VR Showdown Game for People with Visual Impairment
Aan, H., Han, S., and Kim, K.
Human-Computer Interaction, 2024
10
Effects of team-building on group cohesion, group efficacy and individual academic performance in virtual learning environment