발행물

전체 논문

226

71

A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning
임희석
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 201809

72

Developing a hybrid collaborative filtering recommendation system with opinion mining on purchase review
임희석
JOURNAL OF INFORMATION SCIENCE, 201806

73

An adaptable UI/UX considering user's cognitive and behavior information in distributed environment
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 201805

74

Mining biometric data to predict programmer expertise and task difficulty
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 201805

75

A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 201804

76

SITS: A solution-based intelligent tutoring system for students' acquisition of problem-solving skills in computer programming
임희석
INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 201803

77

Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review
임희석
ACM COMPUTING SURVEYS, 201801

78

Early Diagnosis of Dementia from Clinical Data by Machine Learning Techniques
임희석
APPLIED SCIENCES-BASEL, 201707

79

A collaborative recommender system for learning courses considering the relevance of a learner's learning skills
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 201612

80

A Method for Measuring Cooperative Activities in a Social Network Supported Learning Environment
임희석
WIRELESS PERSONAL COMMUNICATIONS, 201608