주요 논문
5
*2026년 기준 최근 6년 이내 논문에 한해 Impact Factor가 표기됩니다.
1
article
|
·
인용수 0
·
2026SPREAD: Scalable Pre-Trained World Model for Adaptive Dynamics Model
Jihun Moon, Seong-Woo Kim
IF 5.3 (2026)
IEEE Robotics and Automation Letters
https://doi.org/10.1109/lra.2026.3688061
Scalability
Dynamics (music)
Scale (ratio)
Key (lock)
Field (mathematics)
Feature (linguistics)
2
article
|
·
인용수 3
·
2025Point Cloud Structural Similarity-Based Underwater Sonar Loop Detection
Donghwi Jung, Andres Pulido, Jane Shin, Seong-Woo Kim
IF 5.3 (2025)
IEEE Robotics and Automation Letters
In this letter, we propose a point cloud structural similarity-based loop detection method for underwater Simultaneous Localization and Mapping using sonar sensors. Existing sonar-based loop detection approaches often rely on 2D projection and keypoint extraction, which can lead to data loss and poor performance in feature-scarce environments. Additionally, methods based on neural networks or Bag-of-Words require extensive preprocessing, such as model training or vocabulary creation, reducing adaptability to new environments. To address these challenges, our method directly utilizes 3D sonar point clouds without projection and computes point-wise structural feature maps based on geometry, normals, and curvature. By leveraging rotation-invariant similarity comparisons, the proposed approach eliminates the need for keypoint detection and ensures robust loop detection across diverse underwater terrains. We validate our method using two real-world datasets: the Antarctica dataset obtained from deep underwater and the Seaward dataset collected from rivers and lakes. Experimental results show that our method achieves the highest loop detection performance compared to existing keypoint-based and learning-based approaches while requiring no additional training or preprocessing.
https://doi.org/10.1109/lra.2025.3547304
Underwater
Sonar
Point cloud
Similarity (geometry)
Computer science
Loop (graph theory)
Cloud computing
Artificial intelligence
Pattern recognition (psychology)
Data mining
3
article
|
·
인용수 1
·
2025GOTPR: General Outdoor Text-Based Place Recognition Using Scene Graph Retrieval With OpenStreetMap
Donghwi Jung, Keonwoo Kim, Seong-Woo Kim
IF 5.3 (2025)
IEEE Robotics and Automation Letters
We propose GOTPR, a robust place recognition method designed for outdoor environments where GPS signals are unavailable. Unlike existing approaches that use point cloud maps, which are large and difficult to store, GOTPR leverages scene graphs generated from text descriptions and maps for place recognition. This method improves scalability by replacing point clouds with compact data structures, allowing robots to efficiently store and utilize extensive map data. In addition, GOTPR eliminates the need for custom map creation by using publicly available OpenStreetMap data, which provides global spatial information. We evaluated its performance using the KITTI360Pose dataset with corresponding OpenStreetMap data, comparing it to existing point cloud-based place recognition methods. The results show that GOTPR achieves comparable accuracy while significantly reducing storage requirements. In city-scale tests, it completed processing within a few seconds, making it highly practical for real-world robotics applications. More information can be found at https://donghwijung.github.io/GOTPR_page/.
https://doi.org/10.1109/lra.2025.3568306
Computer science
Graph
Scene graph
Volunteered geographic information
Information retrieval
Artificial intelligence
Data science
Theoretical computer science
4
article
|
·
인용수 10
·
2024Non-Line-of-Sight Vehicle Localization Based on Sound
Mingu Jeon, Jae-Kyung Cho, Hee-Yeun Kim, Byeonggyu Park, Seung‐Woo Seo, Seong-Woo Kim
IF 8.4 (2024)
IEEE Transactions on Intelligent Transportation Systems
Sound can be utilized to gather information about vehicles approaching a Non-Line-of-Sight (NLoS) region that remains hidden from Line-of-Sight (LoS) sensors due to its reflective and diffractive characteristics, like a radar. However, due to the inability to determine the location of NLoS vehicles in previous studies, it has not been possible to construct a sound-based active emergency braking system. This paper introduces a novel approach for localization of vehicles approaching in NLoS regions through sound. Specifically, a new particle filter method incorporating Acoustic-Spatial Pseudo-Likelihood (ASPLE) has been proposed to track objects using both acoustic and spatial information from the ego vehicle. Also, the Acoustic Recognition based Invisible-target Localization (ARIL) dataset, which is the firstly providing the location of the NLoS vehicle as ground truth using Bird’s Eye View camera, is proposed. The proposed method is validated using two datasets: the ARIL dataset and the Occluded Vehicle Acoustic Detection Dataset (OVAD) dataset. The proposed method exhibited remarkable performance in localizing NLoS targets in both datasets, predicting the location of the vehicle in the NLoS region. Lastly, the analysis of how the reflection of sound affects to the proposed method, highlighting variations based on the spatial situations, and demonstrate the empirical convergence of the method is described. Our code and dataset is available at https://github.com/mingujeon/NLoSVehicleLocalization.
https://doi.org/10.1109/tits.2024.3510582
Sound (geography)
Computer science
Acoustics
Aeronautics
Engineering
Physics
5
article
|
·
인용수 3
·
2022UNICON: Uncertainty-Conditioned Policy for Robust Behavior in Unfamiliar Scenarios
Chan Kim, Jaekyung Cho, Hyung-Suk Yoon, Seung‐Woo Seo, Seong-Woo Kim
IF 5.2 (2022)
IEEE Robotics and Automation Letters
Deep reinforcement learning has been used to solve complex tasks in various fields, particularly in robotics control. However, agents trained using deep reinforcement learning have a problem of taking overconfident actions, even when the input state is far from the learned state distribution. This restricts deep reinforcement learning from being applied to real-world environments as overconfident actions in unlearned situations can result in catastrophic events; such as the collision of an autonomous vehicle. To address this, the agents should know “what they do not know” and choose an action by considering not only the state but also its uncertainty. In this study, we propose a novel uncertainty-conditioned policy (UNICON) inspired by the human behavior of changing policies according to uncertainty, e.g., slowing a car on a narrow road that has never been visited before. Our experimental results demonstrate that the proposed method is robust to unfamiliar scenarios that are not seen during training.
https://doi.org/10.1109/lra.2022.3189447
Reinforcement learning
Artificial intelligence
Action (physics)
Computer science
State (computer science)
Reinforcement
Control (management)
Robotics
Machine learning
Robot