발행물
컨퍼런스
한국컴퓨터그래픽스학회 2014 하계학술대회
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GPU를 활용한 정밀 스윕 볼륨 생성
Computer Graphics International 2011
Noise-free BRDF Rendering with Sample Threads on GPU
Pacific Graphics 2010
Thread-based BRDF Rendering on GPU
Symposium of Solid and Physical Modeling 2010
Robust Minkowski Sums of Polyhedra via Controlled Linear Perturbation
2008 The 4th China-Korea Joint Conference on Geometric and Visual Computing & IJCC Workshop
Cinematic Relighting with a Moving Camera