주요 논문
5
*2026년 기준 최근 7년 이내 논문에 한해 Impact Factor가 표기됩니다.
1
Article
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인용수 0
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2026To Creativity, and Beyond: Empirical Studies for Learning Designs of Divergent and Critical Thinking with Text-to-Image Generative AI
Sunok Lee, Haedong Jeong
IF 4.9 (2026)
International Journal of Human-Computer Interaction
Recent advances in generative AI have positioned text-to-image models as promising creativity support tools. These systems enable visually compelling outputs through intuitive interactions, offering new avenues for creative expression even for non-expert users. Particularly for children, such tools lower the barriers to creative expression by allowing them to visualize their ideas. However, most existing tools are designed for adults, relying on complex prompts and emphasizing output quality over the creative process, which may limit opportunities for children to engage in open-ended ideation, reflection, and critical evaluation-key aspects of creative learning. To address these challenges, we developed KidPrompt, a learner-centered text-to-image generative AI tool that incorporates three design components: (1) keyword-based input to simplify prompt construction, (2) choice induction to encourage comparison across multiple generations, and (3) sequential creation to support iterative idea development. A comparative study with 12 children suggests that these components can scaffold broader idea exploration, reflective comparison, and iterative refinement during creative interaction. Rather than emphasizing only polished outputs, KidPrompt encouraged children to explore multiple directions and revisit their ideas over time through structured yet flexible interaction. Based on these findings, we propose design implications for integrating generative AI into children’s creativity support in more learner-centered and process-oriented ways.
https://doi.org/10.1080/10447318.2026.2689545
Generative grammar
Creativity
Generative Design
Empirical research
Expression (computer science)
Generative model
Quality (philosophy)
Limit (mathematics)
2
Article
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인용수 2
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2026Uncovering Youth’s Needs and Concerns About AI Through Art-Based Participatory Design
Sunok Lee, Sunok Lee, Dasom Choi, Hyeonjeong Im, Yunjae Josephine Choi, M. Lee, Hwajung Hong, Sangsu Lee, Sangsu Lee
IF 4.9 (2026)
International Journal of Human-Computer Interaction
As generative AI becomes embedded in adolescents’ everyday lives, it is important to understand what young users want from these systems, what concerns they hold, and how these perspectives should shape youth-centered AI design. This study investigates early adolescents’ perspectives on generative AI through a four-week art-based participatory workshop with 55 middle school students. Using comic storytelling, AI-themed clay modeling, and reflective discussions, participants expressed their understandings, concerns, and expectations through visual and narrative artifacts. Inductive qualitative analysis revealed recurring patterns in how youths imagined AI’s roles, articulated tensions around autonomy, dependency, and responsibility, and identified values important for maintaining agentic relationships with AI. Our findings show that participants came to recognize the importance of autonomy, critical understanding, and relational boundaries in engaging with AI. Based on these insights, we propose design implications for youth-centered AI systems that support agency and developmentally appropriate, ethically grounded engagement.
https://doi.org/10.1080/10447318.2026.2648805
Participatory design
Perspective (graphical)
Agency (philosophy)
Citizen journalism
Context (archaeology)
Government (linguistics)
3
Conference paper
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인용수 0
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2026"I Can Be Anything!" Bridging Today and the Future through Generative AI-driven Self-represented Career Imagination for Children
Sunok Lee, Haedong Jeong
https://doi.org/10.1145/3772318.3790985
Bridging (networking)
Generative grammar
Mode (computer interface)
Generative model
4
Conference paper
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인용수 10
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2025Into the Unknown: Leveraging Conversational AI in Supporting Young Migrants' Journeys Towards Cultural Adaptation
Sunok Lee, Dasom Choi, Lucy Truong, Nitin Sawhney, Henna Paakki
Publisher Copyright: © 2025 Copyright held by the owner/author(s).
https://doi.org/10.1145/3706598.3713091
Adaptation (eye)
Computer science
Human–computer interaction
Psychology
5
Article
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인용수 34
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2022What If Artificial Intelligence Become Completely Ambient in Our Daily Lives? Exploring Future Human-AI Interaction through High Fidelity Illustrations
Sunok Lee, Sunok Lee, Minha Lee, Sangsu Lee, Sangsu Lee
IF 4.7 (2022)
International Journal of Human-Computer Interaction
As artificial intelligence (AI) has become prevalent in users’ daily lives, it is becoming critical for HCI designers to envision and design future human-AI interactions. Recent studies have highlighted the importance of exploring user-centered future design directions before implementing a technology in users’ lives. However, it is challenging for HCI designers to envision the societal impact of future technology that does not exist and understand potential users’ perceptions. Therefore, to comprehensively envision future human-AI interactions and their impact and elicit potential users’ perceptions of the future technologies, we created high-fidelity illustrations with designers and illustrators for immersive experience. Subsequently, through an online exhibition of these illustrations, we derived potential users’ perceptions, expectations, and concerns about the future. Based on our findings, we explored user-centered considerations for implementing AI in users’ daily lives through elaborately articulated human-AI interactions.
https://doi.org/10.1080/10447318.2022.2080155
Perception
Fidelity
Human–computer interaction
Computer science
Exhibition
User-centered design
Ambient intelligence
Psychology
Visual arts