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31
1 인 미디어 방송에서의 사회경제 활동 분석
고민삼
HCI Korea 2019, 2019
32
Let's FOCUS: Mitigating Mobile Phone Use in College Classrooms
고민삼
ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2017
33
GANMOOK: Generative Adversarial Network을 이용한 수묵화 스타일 이미지 생성 기술
고민삼
한국정보과학회, 2017
34
LockDoll: Providing Ambient Feedback of Smartphone Usage within Social Interaction
고민삼
ACM Conference on Human Factors in Computing Systems, 2016
35
Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions for Group Activities
고민삼
ACM Conference on Human Factors in Computing Systems, 2016
36
What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing
고민삼
PLOS ONE, 2016
37
Understanding Mass Interactions in Online Sports Viewing: Chatting Motives and Usage Patterns
고민삼
ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION, 2016
38
FamiLync: facilitating participatory parental mediation of adolescents' smartphone use
고민삼
ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
39
Lock n' LoL: Mitigating Smartphone Disturbance in Co-located Social Interactions
고민삼
CHI - Computer Human Interaction, 2015
40
Every Little Helps: Understanding Donor Behavior in a Crowdfunding Platform for Non-profits
고민삼
CHI - Computer Human Interaction, 2015
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