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전체 논문

323

261

디자인-특허 빅데이터에 기반한 디자인 관계망 분석
김지은
한국디자인학회 봄 국제학술대회 프로시딩, 201706

262

A Brand New Game of Online Digital Marketing in Asia
김지은
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 201706

263

Comprehensive Capability Model for Managing Business Driven Innovation through the use of Design Quality Scorecards
김지은
DESIGN JOURNAL, 201606

264

Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game
COMPUTERS & EDUCATION, 201603

265

Fingerstroke time estimates for touchscreen-based mobile gaming interaction
김지은
HUMAN MOVEMENT SCIENCE, 201509

266

Design Requirements for PT-tv: An observational study on play therapy and TV viewing
김지은
ACM TVX2015, 201506

267

ENHANCING COMPETENCE AND AUTONOMY IN COMPUTER-BASED INSTRUCTION USING A SKILL-CHALLENGE BALANCING STRATEGY
김지은
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 201410

268

High visibility or quiet operation?: A statistical inference model of the wiper operation quality by the dual-code theory
김지은
INTERNATIONAL JOURNAL OF INDUSTRIAL ERGONOMICS, 201407

269

Challenges of designing a life-log sharing system - The Pensieve
김지은
Advances in Affective and Pleasurable Design, 201407

270

About the nature of Kansei information
김지은
Advances in Affective and Pleasurable Design, 201407