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주요 논문

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전체 논문

330

211

Inference of Korean Public Sentiment from Online News
임희석
한국융합학회논문지, 2018

212

A data-driven procedural-content-generation approach for educational games
임희석
JOURNAL OF COMPUTER ASSISTED LEARNING, 2018

213

Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018

214

Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture: Minimum Learning Judgment System
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018

215

A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning
임희석
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2018

216

Developing a hybrid collaborative filtering recommendation system with opinion mining on purchase review
임희석
JOURNAL OF INFORMATION SCIENCE, 2018

217

An adaptable UI/UX considering user's cognitive and behavior information in distributed environment
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2018

218

Mining biometric data to predict programmer expertise and task difficulty
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2018

219

A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018

220

SITS: A solution-based intelligent tutoring system for students' acquisition of problem-solving skills in computer programming
임희석
INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2018