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전체 논문
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211
Inference of Korean Public Sentiment from Online News
임희석
한국융합학회논문지, 2018
212
A data-driven procedural-content-generation approach for educational games
임희석
JOURNAL OF COMPUTER ASSISTED LEARNING, 2018
213
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018
214
Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture: Minimum Learning Judgment System
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018
215
A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning
임희석
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2018
216
Developing a hybrid collaborative filtering recommendation system with opinion mining on purchase review
임희석
JOURNAL OF INFORMATION SCIENCE, 2018
217
An adaptable UI/UX considering user's cognitive and behavior information in distributed environment
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2018
218
Mining biometric data to predict programmer expertise and task difficulty
임희석
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2018
219
A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
임희석
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018
220
SITS: A solution-based intelligent tutoring system for students' acquisition of problem-solving skills in computer programming
임희석
INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2018
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