발행물

전체 논문

68

21

Is Anxiety-Inducing VR Experienced Differently Depending on Personality? The Mediating Role of Presence
김학림, 박수원, 송하연, 송하연, 이준영, 이중인, 조수연, 최인욱, 한성재
IEEE ACCESS, 202103

22

Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness
강영철, 김지은, 김태년, 송하연, 송하연, 안도현
AUTOMATION IN CONSTRUCTION, 202102

23

Using virtual reality for tourism marketing: A mediating role of self-presence
Adachi Renan, Emily Cramer, 송하연
Social Science Journal, 202102

24

E-commerce adoption within SME`s in Ghana, a tool for growth?
Sarfo, C. A.,, 송하연, 송하연
International Journal of Electronic Business, 202101

25

Using Serious Games for Antismoking Health Campaigns: Experimental Study (vol 8, e18528, 2021)
송하연
JMIR SERIOUS GAMES, 202101

26

Using Serious Games for Antismoking Health Campaigns: Experimental Study
Jihyun Lee, Kwon, Merrill, Y Jung, 송하연, 송하연
JMIR SERIOUS GAMES, 202012

27

Effort justification for fun activities?: The effect of location-based mobile coupons using games
김희진, 송하연
JOURNAL OF RETAILING AND CONSUMER SERVICES, 202005

28

Probing with Pokemon: Feeling of presence and sense of community belonging
Jihyun Kim, Kelly Merrill, 송하연, 송하연
SOCIAL SCIENCE JOURNAL, 202003

29

I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence
김지현, 박남기, 송하연, 송하연
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 201902

30

Cultural differences in social comparison on Facebook
Song, H (Song, Hayeon), Cramer, EM (Cramer, Emily M.), Park, N (Park, Namkee)
BEHAVIOUR INFORMATION TECHNOLOGY, 201902